Dedicated Game Artist with a love for creating 3D characters, creatures and props.
- Produced high quality work as a character, environment and prop artist as well as a technical and lighting artist.
- Responsible for character concepting, modelling, texturing.
- Gained expertise as a creative director by managing a team of artists, assuring cohesiveness, thematic consistency and communication, as well as assuring that art related sprint goals and milestones were achieved.
- Curated a comprehensive art bible.
- Researched and proposed the most efficient workflows to maximise time, efficiency and quality, regularly learning new tools and methods and consistently developing knowledge of relevant software.
- Gained extensive knowledge in technical art, lighting and post processing within a game engine.
- Collaborated with other artists to create game and promotional assets
- Produced high quality environment and prop assets.
- Pitched, presented, networked and communicated with industry peers.